RUSTLANDS LOCATIONS
SETTLEMENTS
Beckett
The major city in The Rustland. A very expansive city next to a large dusty hill and an oasis. People come and go often, but as long as you respect the rules and don't cause trouble you're free to stay.Â
The houses, though appearing dilapidated and rusted, are pretty comfy and have electricity, and the town is protected by the Sherrifs, who are specially hired by the mayor.Â
The Town's Mayor has a secret deal to ship Captured Prisoners to DeepReach in exchange for money which he uses to fund the town. Sherrifs are given bonuses for arresting people, causing some corrupt cops to go rogue.
Relehk
A City built around a destroyed rusted aircraft. Some believe it's alien technology, some believe its a BTM aircraft.
Despite it's location, it doesn't have as many settlers as the others, but the majority of it's residents are natives.
The Two Districts are called 'Innies' and 'Outies', Innies living in the Large Aircraft and Outies living outside of it. During floods or Emergencies, all the Outies head Innies. Hahaha.
The Districts don't necessarily represent class, more of what your profession is. Soldiers, Farmers, Scouts, ETC are outies and Engineers, Stay-at-home parents, ETC are Innies.
Bulwerk
A City build inside a Worselands labyrinth, most of it's buildings built within or lining the walls- with stairs and elevators bringing people between layers.
It has a massive population and the least wealth of all the settlements, but has bustling trade communities and routes. Theres a massive bandit problem as the city doesn't have the resources to stop it.
LOCATIONS OF NOTICE
DeepReach HQ
Besides the outposts built far over all of the Rustlands, the main HQ is built in a very large hole. It's surrounded by a massive wall, with shipments of prisoners entering and exiting at their will.
The HQ also have other tall buildings built near it, and everything within the walls is considered property of DeepReach.
DeepReach Outposts
Outposts for Deepreach are fairly common, but they make sure to build them far enough way from societies or settlements. The Walls are made of long chain links, but security is treated with the same amount of importance.